Gunzilla Games is looking to recruit a Senior Economy Designer in this role you will take ownership of OTG's (Off the Grid) economies, driving their design, and development and balancing them on a first-of-its-kind, outstanding BR 2.0 AAA third-person shooter.
RESPONSIBILITIES
* Designing rules and parameters for features and systems.
* Ensuring the economy is sustainable, player rewards and incentives, currencies, content development's time and costs
* Maintain an overall balance between multiple interacting economic systems to establish a healthy game economy
* Collaborating with a highly talented and experienced teamd
* Providing insight and expertise for potential sales drivers and spreading that knowledge within the team
* Designing, balancing, and tuning game systems, economy loops and progression systems with input and feedback from team and players alike, to serve Game Design Intentions and create the most satisfying player experiences
* Creating design documentation, mockups, excel workbooks, diagrams, flowcharts, and any other necessary documents to communicate design functionality and vision
* Analyzing data to improve the player experience and relevant KPIs
* Develop simulations to test and iterate on economy systems for a live environment
REQUIREMENT
* This position requires strong economic and analytical game design skills and expertise, monetization and marketing knowledge, and a passion for modern business models
* 5+ years of game development experience with at least 3+ years as an Economy Designer or Analytics/Economist with Economy Design major part of the responsibilities
* Design or Analytics/Economist with Economy design a major part of responsibilities
* Experience in creating and managing large Spreadsheets and analysing data
* Experience in structuring and organising yourself (and a small dedicated team would be a plus)
* Thorough understanding and appreciation of game design, player motivations, and deep understanding of the impact of economies on players' needs and emotions
* Analytical thinking with the ability to break problems down and solve them
* Market knowledge and experience in monetization strategies to improve KPI performances
* Passion for games, especially Battle Royales and PvP competitive games
PLUSES
* Experience working with machinations
* Ability to mentor more junior members
* a proven record of economy design
* web3 knowledge or work experience
GUNZILLA OFFERS
* Flexible Working & Work from Home
* Health Insurance
* 25 Annual Paid Vacation & Sick Days
* Public Transportation
* Relocation & Accommodation Support
Frankfurt, DE - Kyiv, UA
Tags: Design & UX Design
Company Description
Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.
Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Game Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).
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