What are you working on?
* The name of the project(s): Unannounced Project
* At what stage of the project(s)? Closed beta-test
* Genres: Action, Casual, Arcade, Fighting, Platformer
* Platforms: PC, Mobile, iOS, Android, Console
For which tasks (responsibilities)?
* Development of movement systems: work with the physical model of movement, request necessary functions from developers, integrate and configure them.
* Work with animation: integrate of animations, set up blending.
* Set up and expand the character's locomotion system.
* Request new systems and tasks from developers based on ideas and concepts of core game designers.
* Set up existing and new character behavior systems: set up ragdoll movement, configure damage system, and improve the responsiveness and fluidity of the hero's movement.
What kind of professional are we looking for?
* Work experience as a commercial technical game designer, programmer or independent game developer (indie, participation in game jams, etc.).
* Experience working in Unity.
* Programming skills (C#, C++).
* Experience working with animations.
* The ability to understand game mechanics within different projects and genres.
* Understanding the theoretical basis and the ability to work with small physical models (for example, a simplified model of sliding on a snowboard).
Why do we enjoy working here?
* A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams).
* Support of professional development, participation in specialized conferences and educational events.
* Remote work from all over the world.
* Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment.
* Competitive salary (depending on professional qualifications).