Job Description As an Engine Programmer on BGE2 you will share responsibility for developing and maintaining low-level systems and overall architecture. Currently, this role has a strong focus on the topic of physics but it can branch out in other areas of engine programming too. What you will do: Work on multiple platforms and in areas such as memory management, loading, streaming, physics and platform specific systems Work as part of our feature teams, including but not limited to technical health and quality of life improvements Experience in the design and implementation of various game systems Work closely with other Programmers to help them achieve their Goals Work with precision and care on our systems and frameworks Provide the technical foundation for features Maintain and extend the existing engine and frameworks, safeguarding and improving stability Work on identifying and improving existing systems and identify new opportunities Analyse, support and improve the performance of our features Work on the architecture of our features, keeping long-term maintainability and scalability in mind Work with the lead team on improving game stability and performance